Twig of the World Tree: 1/5
The best case scenario is to follow this up with Medivh, the Guardian and Ultimate Infestation in the same turn, but that’s far from a good enough reason to run this two Legendary card combo in a deck that has infinite value. Against weapon removal, your opponent isn’t going to play it until you already have 10 mana or 1 durability left, effectively removing the Deathrattle. Of a set of bad weapons, this is one of the worst.
Ixlid, Fungal Lord: 1/5
If I see you playing this card, I will personally hunt you down with Spell Hunter. Please don’t make me play Hunter.
Astral Tiger: 2/5
This would easily be a 1 normally, but since it is essential to a new but terrible deck, I’ll give it a 2: http://www.hearthstonetopdecks.com/decks/recruit-druid-kc/.
Branching Paths: 3/5
Looking at choosing the same option twice, this card costs one more mana than Arcane Intellect, gives a permanent Savage Roar to your minions for one more mana, or gives four more Armor than Feral Rage for one more mana. All in all, you are paying about ½ a mana for flexibility, and since all three cards mentioned see some play, I think this card will as well.
Greedy Sprite: 2/5
Druid already had four good mana ramp cards; they don’t need a fifth. Comparing it to Mire Keeper, which isn’t a must have to begin with; this costs one less mana for two less health, no option for a 2/2, and a slower effect. So, why rate this a 2 and not a 1? Big Druid uses Jade Blossom just for the mana crystal, and in this case, Greedy Sprite could see some play. The only downside is that it usually takes one more turn to gain the crystal, but a deck just trying to get to its top end won’t usually care.
Grizzled Guardian: 2/5
Again, it gets a 2 only because it actually has a home in an incredibly fringe deck; seriously, I would rather play Renouncelock. Use this to pull two Astral Tigers and/or Ironwood Golems, which are then reshuffled back into your deck for infinite value. You know what else has infinite value? Tentacles For Arms.
Lesser Jaspyr Spellstone: 3/5
Play this in your Armor Up Deathrattle Taunt Control 3-Attack Druid deck; it’s pretty great there. Otherwise, it takes awhile for most druid decks to gain 3 Armor, but has some potential. Be aware that gaining more than 3 at once will only upgrade it once.
Better than Iron Hide, but worse than Power Word: Shield. This card doesn’t do enough to take a card slot, much like Mirror Image.
Ironwood Goldem: 2/5
It’s a Sen’jin Shieldmaster with one more Health! Except it can’t usually attack, unless you pull it from your deck with Oaken Summons, another card given to the class that needs no help.
Oaken Summons: 2/5
Reads “Summon a 3/5 and gain 6 Armor. Has a chance to gain 1 Health and Taunt.” How can you say no to RNG? It sure looks great to me! Kappa.
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